From andrew@janus.AmbrosiaSW.com Mon Nov 27 17:08:42 2000
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Date: Mon, 27 Nov 2000 17:08:42 -0500
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
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Subject: [delta_v] test
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this is a test message
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From andrew@janus.AmbrosiaSW.com Mon Nov 27 17:24:24 2000
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Date: Mon, 27 Nov 2000 17:24:24 -0500
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
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Subject: [delta_v] delta_v rises from the dead
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While setting up our new mailing list software, I stumbled across the old
delta_v mailing list -- I decided to give it another shot.
Considering that EV Nova (EV3) will be out relatively soon, it seems like
it makes sense to gear up for people who will be working on plugins, etc.
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From andrew@janus.AmbrosiaSW.com Mon Nov 27 17:33:03 2000
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Date: Mon, 27 Nov 2000 17:33:03 -0500
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
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Subject: [delta_v] test - please ignore
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test message, please ignore
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From jburnet@mindspring.com Tue Nov 28 09:44:20 2000
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Date: Tue, 28 Nov 2000 09:59:40 -0500
To: delta_v@AmbrosiaSW.com
From: "Joseph M. Burnette"
Subject: [delta_v] COOL!
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Hope this is not considered spam.
It's great to have the delta_v list back again.
Thanks, Andrew.
Joe Burnette
"I find that humans can be divided into only two meaningful categories:
Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." - Keith Laumer
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Date: Tue, 28 Nov 2000 10:04:56 -0500
From: Andrew Welch
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] COOL!
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On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
> Hope this is not considered spam.
>
> It's great to have the delta_v list back again.
>
> Thanks, Andrew.
>
No worries -- it should come in handy with EV Nova coming out relatively
soon. :)
/andrew
From bcavan@istar.ca Tue Nov 28 10:35:51 2000
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for delta_v@AmbrosiaSW.com; Tue, 28 Nov 2000 10:47:02 -0500
From: "Brian Cavan"
To:
Subject: RE: [delta_v] COOL!
Date: Tue, 28 Nov 2000 10:45:34 -0500
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please delete my name from this list immediately. It's NOT great to have you
back.
-----Original Message-----
From: delta_v-admin@AmbrosiaSW.com
[mailto:delta_v-admin@AmbrosiaSW.com]On Behalf Of Andrew Welch
Sent: November 28, 2000 10:05 AM
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] COOL!
On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
> Hope this is not considered spam.
>
> It's great to have the delta_v list back again.
>
> Thanks, Andrew.
>
No worries -- it should come in handy with EV Nova coming out relatively
soon. :)
/andrew
_______________________________________________
delta_v mailing list
delta_v@AmbrosiaSW.com
http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From bruce@downwithbush.net Tue Nov 28 10:48:52 2000
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From: Bruce Brejta
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Subject: Re: [delta_v] COOL!
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On Tue, 28 November 2000, Andrew Welch wrote:
>
>
> On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
>
> > Hope this is not considered spam.
> >
> > It's great to have the delta_v list back again.
> >
> > Thanks, Andrew.
> >
>
> No worries -- it should come in handy with EV Nova coming out relatively
> soon. :)
>
> /andrew
>
>
>
whohoo!
-----------------
I bought a Venus Fly Trap today. I was going to name it
"Republican", but the Venus fly trap helps the
environment. I'll save that name, one day I might find a
plant that eats poor people and minorities.
From bruce@downwithbush.net Tue Nov 28 10:49:45 2000
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From: Bruce Brejta
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Subject: RE: [delta_v] COOL!
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On Tue, 28 November 2000, "Brian Cavan" wrote:
>
> please delete my name from this list immediately. It's NOT great to have you
> back.
>
> -----Original Message-----
> From: delta_v-admin@AmbrosiaSW.com
> [mailto:delta_v-admin@AmbrosiaSW.com]On Behalf Of Andrew Welch
> Sent: November 28, 2000 10:05 AM
> To: delta_v@AmbrosiaSW.com
> Subject: Re: [delta_v] COOL!
>
What?
>
>
> On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
>
> > Hope this is not considered spam.
> >
> > It's great to have the delta_v list back again.
> >
> > Thanks, Andrew.
> >
>
> No worries -- it should come in handy with EV Nova coming out relatively
> soon. :)
>
> /andrew
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
-----------------
I bought a Venus Fly Trap today. I was going to name it
"Republican", but the Venus fly trap helps the
environment. I'll save that name, one day I might find a
plant that eats poor people and minorities.
From yaffle@hkstar.com Tue Nov 28 11:10:12 2000
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Subject: Re: [delta_v] COOL!
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What the fuck is delta V?
"Joseph M. Burnette" wrote:
> Hope this is not considered spam.
>
> It's great to have the delta_v list back again.
>
> Thanks, Andrew.
>
> Joe Burnette
>
> "I find that humans can be divided into only two meaningful categories:
> Decent Humans and Sonsofbitches; both types appear to be evenly distributed
> among all shapes, colors, sizes, and nationalities." - Keith Laumer
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From jtimlin@dmi.net Tue Nov 28 21:58:49 2000
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From: "Jonelle Sullivan Timlin"
To:
References: <20001128155958.3281.cpmta@c001.snv.cp.net>
Subject: Re: [delta_v] COOL!
Date: Tue, 28 Nov 2000 19:07:59 -0800
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DELETE MY NAME FROM YOUR EMAIL LIST!!!
----- Original Message -----
From: "Bruce Brejta"
To:
Sent: Tuesday, November 28, 2000 7:59 AM
Subject: RE: [delta_v] COOL!
> On Tue, 28 November 2000, "Brian Cavan" wrote:
>
> >
> > please delete my name from this list immediately. It's NOT great to have
you
> > back.
> >
> > -----Original Message-----
> > From: delta_v-admin@AmbrosiaSW.com
> > [mailto:delta_v-admin@AmbrosiaSW.com]On Behalf Of Andrew Welch
> > Sent: November 28, 2000 10:05 AM
> > To: delta_v@AmbrosiaSW.com
> > Subject: Re: [delta_v] COOL!
> >
>
> What?
> >
> >
> > On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
> >
> > > Hope this is not considered spam.
> > >
> > > It's great to have the delta_v list back again.
> > >
> > > Thanks, Andrew.
> > >
> >
> > No worries -- it should come in handy with EV Nova coming out relatively
> > soon. :)
> >
> > /andrew
> >
> >
> > _______________________________________________
> > delta_v mailing list
> > delta_v@AmbrosiaSW.com
> > http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
> >
> >
> >
> > _______________________________________________
> > delta_v mailing list
> > delta_v@AmbrosiaSW.com
> > http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
> -----------------
> I bought a Venus Fly Trap today. I was going to name it
> "Republican", but the Venus fly trap helps the
> environment. I'll save that name, one day I might find a
> plant that eats poor people and minorities.
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From jtimlin@dmi.net Tue Nov 28 22:10:24 2000
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From: "Jonelle Sullivan Timlin"
To:
References:
Subject: Re: [delta_v] COOL!
Date: Tue, 28 Nov 2000 19:19:38 -0800
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DELETE MY NAME FROM YOUR MAILING LIST IMMEDIATELY....
----- Original Message -----
From: "Andrew Welch"
To:
Sent: Tuesday, November 28, 2000 7:04 AM
Subject: Re: [delta_v] COOL!
>
> On Tue, 28 Nov 2000, Joseph M. Burnette wrote:
>
> > Hope this is not considered spam.
> >
> > It's great to have the delta_v list back again.
> >
> > Thanks, Andrew.
> >
>
> No worries -- it should come in handy with EV Nova coming out relatively
> soon. :)
>
> /andrew
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From jtimlin@dmi.net Tue Nov 28 22:10:46 2000
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From: "Jonelle Sullivan Timlin"
To:
References:
Subject: Re: [delta_v] COOL!
Date: Tue, 28 Nov 2000 19:20:01 -0800
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Reply-To: delta_v@AmbrosiaSW.com
DELETE MY NAME FROM YOUR MAILING LIST IMMEDIATELY
----- Original Message -----
From: "Joseph M. Burnette"
To:
Sent: Tuesday, November 28, 2000 6:59 AM
Subject: [delta_v] COOL!
> Hope this is not considered spam.
>
> It's great to have the delta_v list back again.
>
> Thanks, Andrew.
>
> Joe Burnette
>
> "I find that humans can be divided into only two meaningful categories:
> Decent Humans and Sonsofbitches; both types appear to be evenly
distributed
> among all shapes, colors, sizes, and nationalities." - Keith Laumer
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From russ@fragilemedia.com Tue Nov 28 22:16:48 2000
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Date: Tue, 28 Nov 2000 19:29:08 +0000
Subject: Re: [delta_v] COOL!
From: Russ Fagaly
To:
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on 11/28/00 2:59 PM, Joseph M. Burnette at jburnet@mindspring.com wrote:
> It's great to have the delta_v list back again.
>
Ya, I am glad to see things are back, hopefully we can reclaim all our great
gold school members!
Russ Fagaly (Arc)
Art Director
Sphidia Software
From bfey@rosenet.net Wed Nov 29 00:56:28 2000
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Take our name off your list
From andrew@janus.AmbrosiaSW.com Wed Nov 29 21:04:35 2000
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Date: Wed, 29 Nov 2000 21:04:34 -0500
From: Andrew Welch
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] COOL!
In-Reply-To: <3A249C21.560AA81F@rosenet.net>
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If anyone wants off this list, you don't have to post to the list asking
about it -- simple go to:
http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
In any event, I will take you off of the list, Carol Fey.
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
On Tue, 28 Nov 2000, Carol Fey wrote:
> Take our name off your list
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From martin.turner@unforgettable.com Thu Nov 30 08:59:11 2000
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Date: Thu, 30 Nov 2000 14:09:25 +0000
From: Martin Turner
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Subject: [delta_v] Who is out there?
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Is there anybody actually posting to this list yet?
If so, what are we all working on? I'm currently slowly plodding my way
through Frozen Heart 2.
I'm guessing though, that many people are holding off until EV3 comes out.
Andrew: you said at one point (if I remember correctly) that you would
release specs to developers in advance of the products release. Is this
still the case?
From warlordpontus@chello.se Thu Nov 30 10:24:13 2000
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Date: Thu, 30 Nov 2000 16:35:45 +0100
To: delta_v@AmbrosiaSW.com
From: Pontus
Subject: Re: [delta_v] Who is out there?
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>Is there anybody actually posting to this list yet?
No. You did not read this. This mail does not exist. Disregard everything I
say ;)
>If so, what are we all working on? I'm currently slowly plodding my way
>through Frozen Heart 2.
Still working on puting EVO Devmap back together. When I'm not playing
games, that is. I haven't had any _good_ ideas for a plug-in in a while.
>I'm guessing though, that many people are holding off until EV3 comes out.
There should be better ways of celebrating the return of a list that's been
gone for 3 years, 7 months and 5 days than being quiet. So tell me instead
people, what grand plug-ins you have _planned_ for when EV3 comes out.
>Andrew: you said at one point (if I remember correctly) that you would
>release specs to developers in advance of the products release. Is this
>still the case?
Yay, that'd be neat.
Pontus Ilbring
"Black holes are where god divided by zero." - Stephen Wright
From ablakesl@K1.VINEYARD.NET Thu Nov 30 12:38:11 2000
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Date: Thu, 30 Nov 2000 12:47:59 -0500
To: delta_v@AmbrosiaSW.com
From: "Alex J. Blakesley"
Subject: Re: [delta_v] Who is out there?
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>Is there anybody actually posting to this list yet?
Nope. In fact, if you are reading this, you must be hallucinating.
>If so, what are we all working on? I'm currently slowly plodding my way
>through Frozen Heart 2.
Well, I guess I will use this opportunity to officially announce that
my long dead plug-in UFP has been resurrected.(more info to come) Web
site circa July '97 for those who care:
http://personal.vineyard.net/ablakesl/
>I'm guessing though, that many people are holding off until EV3 comes out.
Actually, EV3 _is_ the reason UFP is going to be started again.
>Andrew: you said at one point (if I remember correctly) that you would
>release specs to developers in advance of the products release. Is this
>still the case?
AFAIK that is still happening.
-Alex aka Durandal7 on #ev3
--
+----------------------------------------------------------------+
|Alex J. Blakesley alexjb@mac.com|ablakesl@vineyard.net|
+----------------------------------------------------------------+
|"IBM compatibles, manufactured by many companies, are by far the|
|most popular computers, with about 70 million(Nov,1991) machines|
|in use worldwide. Macintosh fans, on the other hand, may note |
|that cockroaches are far more numerous than humans, and that |
|numbers alone do not denote a higher life form." |
| - The New York Times |
+----------------------------------------------------------------+
From peterl@cnw.com Thu Nov 30 13:04:16 2000
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From: "Peter Loron"
To:
References:
Subject: Re: [delta_v] Who is out there?
Date: Thu, 30 Nov 2000 10:15:23 -0800
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X-Reply-To: "Peter Loron"
Well, this isn't exactly plans for a plug-in...as a matter of fact, I think
this could only be done by modifying the engine, but here goes:
A better shipboard computer that will help you keep track of fluctuating
prices of various commodities. Clicking on each system to see what they sell
and then trying to write it all down seems to be a Stone Age kind of
situation...
Also, any idea if Ambrozia plans to let you capture and keep (or sell) other
ships? It would make piracy (or defeating priates) much more worthwile...
-Pete
----- Original Message -----
From: "Pontus"
To:
Sent: Thursday, November 30, 2000 7:35 AM
Subject: Re: [delta_v] Who is out there?
> >Is there anybody actually posting to this list yet?
>
> No. You did not read this. This mail does not exist. Disregard everything
I
> say ;)
>
> >If so, what are we all working on? I'm currently slowly plodding my way
> >through Frozen Heart 2.
>
> Still working on puting EVO Devmap back together. When I'm not playing
> games, that is. I haven't had any _good_ ideas for a plug-in in a while.
>
> >I'm guessing though, that many people are holding off until EV3 comes
out.
>
> There should be better ways of celebrating the return of a list that's
been
> gone for 3 years, 7 months and 5 days than being quiet. So tell me instead
> people, what grand plug-ins you have _planned_ for when EV3 comes out.
>
> >Andrew: you said at one point (if I remember correctly) that you would
> >release specs to developers in advance of the products release. Is this
> >still the case?
>
> Yay, that'd be neat.
>
> Pontus Ilbring
>
> "Black holes are where god divided by zero." - Stephen Wright
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From andrew@janus.AmbrosiaSW.com Thu Nov 30 14:03:51 2000
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Date: Thu, 30 Nov 2000 14:03:51 -0500
From: Andrew Welch
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] Who is out there?
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On Thu, 30 Nov 2000, Martin Turner wrote:
> Andrew: you said at one point (if I remember correctly) that you would
> release specs to developers in advance of the products release. Is this
> still the case?
Absolutely -- we just don't want to release the specs while they are still
in flux.
/andrew
From rmeyers@uiuc.edu Thu Nov 30 15:17:14 2000
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Date: Thu, 30 Nov 2000 14:27:59 -0600
Subject: Re: [delta_v] Who is out there?
From: Robert Meyers
To:
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> MT:
> Is there anybody actually posting to this list yet?
Yeah, some people, but it seems pretty inactive right now
> MT:
> If so, what are we all working on? I'm currently slowly plodding my way
> through Frozen Heart 2.
Well considering my accolades for the first, can't wait for FH2.
Currently I am holding off on projects until I've got both the new engine
specifications and a clear idea of something to do.
> Pontus:
> There should be better ways of celebrating the return of a list that's been
> gone for 3 years, 7 months and 5 days than being quiet. So tell me instead
> people, what grand plug-ins you have _planned_ for when EV3 comes out.
Heh, plenty of planned, grand plugin ideas. But since I've yet to complete
anything, I'll keep my mouth shut and my plans small. :) I mostly have spent
the last few years tinkering with ideas as a stepping stone of sorts,
getting a solid feel for resedit and such, rather than trying to turn out
anything finished.
From jburnet@mindspring.com Thu Nov 30 17:10:42 2000
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Date: Thu, 30 Nov 2000 17:17:10 -0500
To: delta_v@AmbrosiaSW.com
From: "Joseph M. Burnette"
Subject: Re: [delta_v] Who is out there?
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>Is there anybody actually posting to this list yet?
No, all these messages are figments of your overactive imagination :-)
>If so, what are we all working on? I'm currently slowly plodding my way
>through Frozen Heart 2.
Mostly playing 'Master of Orion' recently between bouts of dealing with
real life. I am still pecking away at the Delta_V Plug-In, New Republic,
and Empire's Fall, and occasionally looking in on the Mille Terrae project.
>I'm guessing though, that many people are holding off until EV3 comes out.
Probably a good guess.
Joe Burnette
"I find that humans can be divided into only two meaningful categories:
Decent Humans and Sonsofbitches; both types appear to be evenly distributed
among all shapes, colors, sizes, and nationalities." - Keith Laumer
From rebelswin_85@yahoo.com Thu Nov 30 17:54:17 2000
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Date: Thu, 30 Nov 2000 15:05:03 -0800 (PST)
From: Patrick Carpenter
Subject: Re: [delta_v] Who is out there?
To: delta_v@AmbrosiaSW.com
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> If so, what are we all working on? I'm currently slowly plodding my way
> through Frozen Heart 2.
I am new to developing; I am working with one of my friends on a new TC
for EV.
Andrew: The specs? Yay!
- Patrick
=====
Ferengi Rule of Aquisition #13
"Anything worth doing is worth doing for money."
Ferengi Rule of Aquisition # 16
"A deal is a deal is a deal - until a better one comes along."
__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
From jonandonna@worldnet.att.net Thu Nov 30 18:34:35 2000
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Date: Thu, 30 Nov 2000 18:39:49 -0500
To: delta_v@AmbrosiaSW.com
From: Jon Potter
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Subject: [delta_v] Progress Report
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>
>If so, what are we all working on? I'm currently slowly plodding my way
>through Frozen Heart 2.
>
>I'm guessing though, that many people are holding off until EV3 comes out.
>
I am and several others are still working on 1KW (the plug that will
eventually be Mille Terrae). We'll hopefully get it out before EV3 is
released.
But, admittedly, I'm not following the progress of EV3 too closely.
It'll be released when it's released.
Jon Potter
From restorer@pacificnet.net Sat Dec 2 01:12:57 2000
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Date: Fri, 01 Dec 2000 22:23:39 -0800
From: Matthew Hielscher
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Subject: [delta_v] Wow! Delta_V!
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Wow! I wasn't expecting this! Now that Delta_V is back and EV3 is soon
to be released, maybe the escape-velocity.com site will be restored to
it's former glory, rather than acting as an ambrosia.com alias. Is there
any information anywhere about EV3? I haven't found any on the Ambrosia
Site, but I'm sure there has to be *some* info somewhere (plot,
features, anything!).
Also, another great idea would be another Delta_V Plugin for EV3 (is it
called EV Nova?). Just some ideas and hopes. I might just get back into
EV after EV3.
-Matt
From leona@teleport.com Sat Dec 2 01:37:04 2000
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From: "Leona von Haslingen"
To:
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Subject: Re: [delta_v] Wow! Delta_V!
Date: Fri, 1 Dec 2000 22:53:33 -0800
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From leona@teleport.com Sat Dec 2 01:37:03 2000
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From: "Leona von Haslingen"
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Subject: Re: [delta_v] Wow! Delta_V!
Date: Fri, 1 Dec 2000 22:52:58 -0800
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You have the wrong addressee. I have nothing to do with Delta, so please
don't write again!!!
From DKlaffky@aol.com Sat Dec 2 06:59:46 2000
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remove me from list
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remove me from list
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From skyblade500@yahoo.com Sat Dec 2 11:33:26 2000
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From: Donovan Hunter
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Subject: [delta_v] *sigh*
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All I keep getting from this mailing list is people
wanting to be removed from it.
__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
From skyblade500@yahoo.com Sat Dec 2 11:43:01 2000
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Date: Sat, 2 Dec 2000 08:53:16 -0800 (PST)
From: Donovan Hunter
Subject: Re: [delta_v] Wow! Delta_V!
To: delta_v@AmbrosiaSW.com
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--- Matthew Hielscher wrote:
> Is there any information anywhere about EV3? I
haven't found any on the Ambrosia Site, but I'm sure
there has to be *some* info somewhere (plot,
features, anything!). Also, another great idea would
be another Delta_V Plugin for EV3 (is it called EV
Nova?). Just some ideas and hopes. I might just get
back into EV after EV3.<
There is PLENTY of info on the Ambrosia site. There's
a few things on the EV/O Chronicles, there's a whole
board devoted to EV Nova (that will be the name), and,
if you use IRC, you can go to channel #ev3, and learn
even more. I guess you just have to know where to look...
__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
From hankoo@teleport.com Sat Dec 2 20:31:57 2000
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<001501c059b1$970d7960$6eace5d8@d2xm201>
Date: Sat, 2 Dec 2000 17:40:53 -0700
To: delta_v@AmbrosiaSW.com
From: Hank Schouten
Subject: Re: [delta_v] COOL!
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>DELETE MY NAME FROM YOUR EMAIL LIST also
hankoo@teleport.com
From andrew@janus.AmbrosiaSW.com Tue Dec 5 04:34:40 2000
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Date: Tue, 5 Dec 2000 04:34:39 -0500
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
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Subject: [delta_v] [ANN] -- EV Image Gallery opens
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Announcing the grand opening of the EV Image Gallery. This image gallery
is a place where people who make EV-related images (ships, battle scenes,
landscape renderings, planets, etc.) can display their artwork proudly.
Images are displayed in the gallery, side by side in thumbnail (to avoid
long downloads), with the authors name, the date the piece was posted, and
a description of the piece. A click on the thumbnail opens a full-size
version of the image for full-screen viewing. In addition, people can
browse through the gallery images, adding their comments/kudos/criticisms
of the pieces.
Artists, it's time to show off your work; let the showing begin! Here's
the URL to the EV Image Gallery:
http://www.AmbrosiaSW.com/games/evo/gallery.html
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From rebelswin_85@yahoo.com Tue Dec 5 13:51:49 2000
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Date: Tue, 5 Dec 2000 11:02:29 -0800 (PST)
From: Patrick Carpenter
Subject: Re: [delta_v] [ANN] -- EV Image Gallery opens
To: delta_v@AmbrosiaSW.com
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> Artists, it's time to show off your work; let the showing begin! Here's
> the URL to the EV Image Gallery:
>
> http://www.AmbrosiaSW.com/games/evo/gallery.html
Yay! Now, if only I could make something decent enough for this...
- Patrick Carpenter
=====
Ferengi Rule of Aquisition #13
"Anything worth doing is worth doing for money."
Ferengi Rule of Aquisition # 16
"A deal is a deal is a deal - until a better one comes along."
__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/
From martin.turner@unforgettable.com Tue Dec 5 17:04:34 2000
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Date: Tue, 05 Dec 2000 22:15:12 +0000
Subject: Re: [delta_v] [ANN] -- EV Image Gallery opens
From: Martin Turner
To:
Message-ID:
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Is there a way of posting to this gallery if you don't have web space?
> From: Andrew Welch
> Reply-To: delta_v@AmbrosiaSW.com
> Date: Tue, 5 Dec 2000 04:34:39 -0500
> To: delta_v@janus.AmbrosiaSW.com
> Subject: [delta_v] [ANN] -- EV Image Gallery opens
>
> Announcing the grand opening of the EV Image Gallery. This image gallery
> is a place where people who make EV-related images (ships, battle scenes,
> landscape renderings, planets, etc.) can display their artwork proudly.
>
> Images are displayed in the gallery, side by side in thumbnail (to avoid
> long downloads), with the authors name, the date the piece was posted, and
> a description of the piece. A click on the thumbnail opens a full-size
> version of the image for full-screen viewing. In addition, people can
> browse through the gallery images, adding their comments/kudos/criticisms
> of the pieces.
>
> Artists, it's time to show off your work; let the showing begin! Here's
> the URL to the EV Image Gallery:
>
> http://www.AmbrosiaSW.com/games/evo/gallery.html
>
>
> +--------------------------+-----------------------------------+
> | Andrew Welch | Ambrosia Software, Inc. |
> | el Presidente | http://www.AmbrosiaSW.com/ |
> +--------------------------+-----------------------------------+
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From andrew@janus.AmbrosiaSW.com Tue Dec 5 20:03:35 2000
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Date: Tue, 5 Dec 2000 20:03:34 -0500
From: Andrew Welch
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] [ANN] -- EV Image Gallery opens
In-Reply-To:
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On Tue, 5 Dec 2000, Martin Turner wrote:
> Is there a way of posting to this gallery if you don't have web space?
Not currently; I've toyed with the idea of making a public image drop, but
it can be abused way too easily.
/andrew
From macman983@worldnet.att.net Tue Dec 5 20:34:04 2000
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Date: Tue, 05 Dec 2000 19:48:50 -0600
From: Mary Syfrett
Organization: AT&T
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Please remove me from you list
From jon@infiniti-web.com Wed Dec 6 10:11:30 2000
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for delta_v@AmbrosiaSW.com; Wed, 06 Dec 2000 15:22:13 +0000
Message-ID: <3A2E59EB.43C5A94@infiniti-web.com>
Date: Wed, 06 Dec 2000 15:23:23 +0000
From: Jon Pearse
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To: delta_v@ambrosiasw.com
Subject: Re: [delta_v] [ANN] -- EV Image Gallery opens
References:
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I daresay other people on the boards can host the images for you, certainly, I
have lot of host space which is going unused.
Jon
(-Gildor)
Martin Turner wrote:
> Is there a way of posting to this gallery if you don't have web space?
--
===++---------> End of Message <---------++===
/ http://jon.infiniti-web.com \
| Email: jon@infiniti-web.com |
| AIM: HEGildor |
\ Phone: +44 (0)23 9281 7899 /
>--------------------------------------------<
/ Never write software that anthropomorphizes \
\ the machine. They really hate that. /
===++-----------------><-----------------++===
From juparker@Edison.BCOE.Butte.K12.CA.US Fri Dec 15 13:20:20 2000
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From: Julie Parker
To: "'delta_v@AmbrosiaSW.com'"
Subject: RE: [delta_v] [ANN] -- EV Image Gallery opens
Date: Fri, 15 Dec 2000 10:31:47 -0800
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To whom this may concern, I KEEP GETTING THESE ODD REQUESTS TO REMOVE
PEOPLE'S NAMES FROM A MAILING LIST. I WORK FOR THE COUNTY, AND HAVE NO IDEA
WHAT THIS LIST SERVER IS ALL ABOUT!!!! PLEASE REMOVE MY E-MAIL ADDRESS
FROM YOUR FILES, AS BEING THE PERSON TO CONTACT TO REMOVES NAMES FROM THE
LIST!!!!
> -----Original Message-----
> From: Andrew Welch [SMTP:andrew@AmbrosiaSW.com]
> Sent: Tuesday, December 05, 2000 5:04 PM
> To: delta_v@AmbrosiaSW.com
> Subject: Re: [delta_v] [ANN] -- EV Image Gallery opens
>
>
> On Tue, 5 Dec 2000, Martin Turner wrote:
>
> > Is there a way of posting to this gallery if you don't have web space?
>
> Not currently; I've toyed with the idea of making a public image drop, but
> it can be abused way too easily.
>
> /andrew
>
>
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From j_onathan@hotmail.com Fri Jan 12 10:17:21 2001
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From: "Jonathan Christensen"
To: delta_v@AmbrosiaSW.com
Date: Fri, 12 Jan 2001 15:27:48 -0000
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Subject: [delta_v] EVO 1.0.2 plugins?
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How do I make a plugin for EVO 1.0.2? I tried just creating one from scratch in ResEdit, but that didn't work when I put it in the Plugins folder.
Jonathan Christensen
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
From keeperofs@hotmail.com Fri Jan 12 12:57:16 2001
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From: "Asher Dales"
To: delta_v@AmbrosiaSW.com
Date: Fri, 12 Jan 2001 13:07:41 -0500
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Subject: [delta_v] Re: delta_v digest, Vol 1 #9 - 1 msg
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make sure you assigned it the correct creater and type ID's to it. set those in the 'Get Info About' in the file menu. copy the values from a EVO plug already on you HD, most likely that 'Sample Plugin' that is already there.
KoS
Get your FREE download of MSN Explorer at http://explorer.msn.com
From jon@infiniti-web.com Sat Jan 13 13:04:36 2001
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for delta_v@AmbrosiaSW.com; Sat, 13 Jan 2001 18:15:26 +0000
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Date: Sat, 13 Jan 2001 18:15:40 +0000
From: Jon Pearse
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To: delta_v@ambrosiasw.com
Subject: Re: [delta_v] EVO 1.0.2 plugins?
References:
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X-Reply-To: jon@infiniti-web.com
How do you mean 'doesnt work' -- do the changes not show up, or does the
game crash out when you try to run EVO?
If it's the former, then you've probably got clashing ID#s in your
plug... that's just a case of checking the resource numbers you are
using against the resources used in the game files.
If it's the latter, and you get a message about memory, then it's
probably down to an incomplete ship set (ie, spīn resource, but missing
ship and mask images)
Jon
(-Gildor)
Jonathan Christensen wrote:
> How do I make a plugin for EVO 1.0.2? I tried just creating one from
> scratch in ResEdit, but that didn't work when I put it in the Plugins
> folder.
--
===++---------> End of Message <---------++===
/ http://jon.infiniti-web.com \
| Email: jon@infiniti-web.com |
| AIM: HEGildor |
\ Phone: +44 (0)23 9281 7899 /
>--------------------------------------------<
/ Even a fool knows you can't reach out and \
| touch the stars, but it doesn't keep wise |
\ men from trying. /
===++-----------------><-----------------++===
From andrew@janus.AmbrosiaSW.com Sun Jan 14 02:44:58 2001
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Date: Sun, 14 Jan 2001 02:44:58 -0500
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
Message-ID:
MIME-Version: 1.0
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Subject: [delta_v] irc server
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Because I was sick of all of the net splits, lag, etc., I just compiled
and installed my own ircd. That means that we now have our own irc server
we can control, and you can connect to to without worry of lag, or net
splits.
The primary reason for setting up this irc server is to have a nice home
for #ev3 -- however, you're welcome to use the irc server for your own
channels/purposes as well.
The IRC server is:
irc.ambrosia.net
...enjoy
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From j_onathan@hotmail.com Sun Jan 14 13:57:29 2001
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Thank you everybody for the help--I think that whoever said that I needed the right creator info was right. BTW, any news about ev3? release date? PLEASE?
;-)
Jonathan Christensen
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
From keeperofs@hotmail.com Mon Jan 15 09:24:46 2001
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Subject: [delta_v] plugin help
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I think you need to set the creator and type ID's...just copy your resources to the 'Sample Plugin' file included with EVO102.
KoS
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From: Andrew Welch
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Subject: [delta_v] EV Nova reaches alpha 2
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http://www.AmbrosiaSW.com/webboard/Forum26/HTML/000812.html
(the url says it all ;)
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From j_onathan@hotmail.com Sat Jan 20 11:06:11 2001
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I was looking through the Override Graphics Datafile, and noticed something I've never seen before: PICT ID's 7058 and 7059 is a button that says "Demand More" Does anyone know what these buttons are for? I've never seen them in the game.
Jonathan Christensen
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
From jburnet@mindspring.com Mon Jan 22 15:21:36 2001
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Date: Mon, 22 Jan 2001 15:39:06 -0500
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From: "Joseph M. Burnette"
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>I was looking through the Override Graphics Datafile, and noticed
>something I've never seen before: PICT ID's 7058 and 7059 is a button that
>says "Demand More" Does anyone know what these buttons are for? I've never
>seen them in the game. Jonathan Christensen
The "Demand More" button, like the "Back Room" button, is a remnant feature
that was planned in the early development of EV but was not implemented in
a release version. The buttons do nothing and cannot be made to do
anything in a plug-in.
Joe Burnette
"Whenever one finds oneself on the side of the majority, it is time to
reform." -- H.L. Mencken
From jaeder_patater@yahoo.com Mon Apr 16 19:52:18 2001
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From: Jaeder Patater
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Subject: [delta_v] A magical plug-in idea
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I am currently working on a plug-in for EV in which
the pilot gets lost in a paralel world. In the
universe the space background needs to change color to
a dark red instead of black. How would I do this?
If anyone knows, e-mail me the answer or the person
who knows e-mail address
jaeder_patater@yahoo.com
__________________________________________________
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From Marv05@aol.com Mon Apr 16 23:00:25 2001
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Subject: [delta_v] And the plot thickens...
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I am interested in sharing my ideas with other authors on a new epic for EV.
I'm looking to collaborate with programmers and such and, hopefully, make a
3-part series...or more.
Please eMail me back.
J.Brousseau
marv05@aol.com
From MadMan80513@aol.com Tue Apr 17 06:51:56 2001
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Subject: Re: [delta_v] And the plot thickens...
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Ok, what do you need help with? I'm wide open, just currently finishing my
newest plug. What are sime of yout ideas?
Matthew
(Madman80513)
From andrew@AmbrosiaSW.com Sat Apr 21 05:53:55 2001
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Subject: [delta_v] New EV Nova screenshots!
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Rumour has it that there are a bunch of new images posted to the
EV Nova betashots web page! Have a look at some fresh new
screenshots from this threequel to Escape Velocity -- there's a
whole lot to love!
http://www.AmbrosiaSW.com/news/upcoming/ev3_betashots.html
From j_onathan@hotmail.com Sat Apr 21 11:39:13 2001
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Been lurking on this list for a while, though there usually isn't much to
read ;-) Anyway, after seeing recent discussions about plugins, I had a new
idea... How about we all teamup and start planning a plugin for EVNova? The
thing is, if your planning a large plugin for EV/EVO, once you get it out,
then I think most people will hop over to EVN. So why don't we get started
now, take a break when EVN comes out to play it, and then finish up the
coding and whatnot later. Anyone want to try?
Jonathan
From jburnet@mindspring.com Sat Apr 21 17:13:16 2001
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Date: Sat, 21 Apr 2001 17:24:38 -0400
To: delta_v@AmbrosiaSW.com
From: "Joseph M. Burnette"
Subject: Re: [delta_v] A magical plug-in idea
Cc: jaeder_patater@yahoo.com
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>I am currently working on a plug-in for EV in which
>the pilot gets lost in a paralel world. In the
>universe the space background needs to change color to
>a dark red instead of black. How would I do this?
Short answer: you can't.
As far as I know, no one has ever been able to change the background color
of EV, though many have tried. The color appears to be built into the game
code, and there is no way to change it through a plug-in.
Probably the best you could do would be to change the size and color of
the background stars to indicate the different universe. The resources for
the stars are PICTs # 700 and #701 and 'spīn' #700.
Joe Burnette
"Whenever one finds oneself on the side of the majority, it is time to
reform." -- H.L. Mencken
From keeperofs@hotmail.com Sat Apr 21 19:03:31 2001
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From: "Brian Whalley"
To: delta_v@AmbrosiaSW.com
Date: Sat, 21 Apr 2001 19:14:21 -0400
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John:
The only problem I see is that the engine has been rewritten from scratch.
This means that we could do all the scenario work we wish, but no coding can
be done untill Andrew/Matt/ATMOS releases some templates to us, something
that will not happen untill the engine is built, the start of the Beta
phase. Now is kind of early to begin, but send a email to
keeperofs@hotmail.com, because I have some ideas left over from my T/C plug
for EVO 102. Drop me a line.
Brian
_________________________________________________________________
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From jedimike@mac.com Sat Apr 21 19:44:04 2001
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Subject: Re: [delta_v] A magical plug-in idea
From: Michael Kelly
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Ok, I admittedly know almost nothing about plug-in making, but wouldn't it
then be possible to enlarge the stars to the point that you didn't see the
background? The color of the stars would then dictate your "background"
color.
-Michael Kelly
Email: jedimike@mac.com
> Probably the best you could do would be to change the size and color of
> the background stars to indicate the different universe. The resources for
> the stars are PICTs # 700 and #701 and 'spīn' #700.
From rodger@sutherland-studios.com.au Sat Apr 21 20:19:55 2001
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To: delta_v@AmbrosiaSW.com
From: Rodger Sutherland
Subject: Re: [delta_v] A magical plug-in idea
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>Ok, I admittedly know almost nothing about plug-in making, but wouldn't it
>then be possible to enlarge the stars to the point that you didn't see the
>background? The color of the stars would then dictate your "background"
>color.
I think that someone tried that a long time ago... It didn't
work. I think you can do it in EVN.
http://www.AmbrosiaSW.com/webboard/Forum18/HTML/000007.html
"* each system can have its own unique background color"
--
--------------------
Rodger Sutherland
mailto:rodger@sutherland-studios.com.au
--------------------
R & R Software
http://www.sutherland-studios.com.au/family/evo_software.html
From jburnet@mindspring.com Sat Apr 21 22:14:35 2001
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Date: Sat, 21 Apr 2001 20:11:12 -0400
To: delta_v@AmbrosiaSW.com
From: "Joseph M. Burnette"
Subject: Re: [delta_v] A magical plug-in idea
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>Ok, I admittedly know almost nothing about plug-in making, but wouldn't it
>then be possible to enlarge the stars to the point that you didn't see the
>background? The color of the stars would then dictate your "background"
>color.
As i recall, that also has been tried; but the 'stars' could not be made
large enough to hide the background; the developers got a sort of patchwork
effect which was worse than the original background. If someone has found a
way around this problem, I would like to know how it is done.
Joe Burnette
"Whenever one finds oneself on the side of the majority, it is time to
reform." -- H.L. Mencken
From SamGrinter@aol.com Sun Apr 22 13:53:23 2001
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In a message dated 04.21.01 16.27.35, jburnet@mindspring.com writes:
<< >I am currently working on a plug-in for EV in which
>the pilot gets lost in a paralel world. In the
>universe the space background needs to change color to
>a dark red instead of black. How would I do this? >>
one method would be to change the star pict to a large dark red blob with a=20
little star in the middle, that is the only way that I can think of and it=
=E2=80=99s=20
not very good
-SamGrinter-
From j_onathan@hotmail.com Sun Apr 22 15:09:58 2001
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From: "Jonathan Christensen"
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Subject: [delta_v] EVNova plugin
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Iknow we can't start any coding or anything until we get the templates. What
I thought we could do is invent storylines, ships, outfits, etc.--at least
withthe things we know we can do--now, then ake a break to play the original
game when it comes out, then do coding and alter anything with the new
controls we have for missions and whatnot. Anybody else willing?
Jonathan
From jedimike@mac.com Sun Apr 22 15:16:35 2001
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Subject: Re: [delta_v] EVNova plugin
From: Michael Kelly
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Hmm...don't you want to SEE the game before you make a plug-in for it? It's
kinda useless...what if you some up with a grand plug-in idea, spend hours
on graphics, storylines, etc, only to find out that Ambrosia and ATMOS's
work makes it look terrible in comparison? (or that they did something very
similar?)
I myself would wait untill I could see the game I was making the plug-in for
:)
-Michael Kelly
Email: jedimike@mac.com
> From: "Jonathan Christensen"
> Reply-To: delta_v@AmbrosiaSW.com
> Date: Sun, 22 Apr 2001 13:23:21 -0500
> To:
> Subject: [delta_v] EVNova plugin
>
> Iknow we can't start any coding or anything until we get the templates. What
> I thought we could do is invent storylines, ships, outfits, etc.--at least
> withthe things we know we can do--now, then ake a break to play the original
> game when it comes out, then do coding and alter anything with the new
> controls we have for missions and whatnot. Anybody else willing?
>
> Jonathan
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From MacMaxBH@aol.com Sun Apr 22 18:02:24 2001
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Subject: [delta_v] EVNova plugin: Well
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We could weave a storyline and 'draw' the ships (describe them) and really
code and render them when EV Nova comes out, using their guidelines so it
would look and feel EV Novaish.
Just my one-fiftieth of a dollar.
BTW, does anyone have a Caribou Coffee near them? Their guide to expresso
drinks would make good target picts. "Sorry, pilot, my five year old got into
your ship and replaced the ship data. Really sorry."
macmaxbh
Running Mac OS X on a *brand new* 500Mhz Indigo iMac
From Pidgepot@aol.com Sun Apr 22 23:17:56 2001
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Subject: [delta_v] Unlikely hopes
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OK guys, this may sound weird to all you MAC people out there, but I use an
IBM-clone. I'm not here to fight about which is better, it just works better
for me. My question is: I used to use Mac's all the time in High School,
which was where I first saw EV. I was instantly hooked. Now that I'm out of
school though, I have no access to Mac's and miss out on one of my favorite
games. Is there any way (a patch, converter, anything) that I could play EVN
(when it comes out) on my PC? If anyone knows of such a thing, please let me
know!
Thanks,
Roger
From jedimike@mac.com Sun Apr 22 23:27:43 2001
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Subject: Re: [delta_v] Unlikely hopes
From: Michael Kelly
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I believe you'd have to either buy a Mac or use a Mac emulator. According to
them, Ambrosia has no plans to do any kind of port. I'm just some crazy
over-caffinated Perl addict, though, so I don't have the last word :)
-Michael Kelly
> From: Pidgepot@aol.com
> Reply-To: delta_v@AmbrosiaSW.com
> Date: Sun, 22 Apr 2001 23:29:10 EDT
> To: delta_v@AmbrosiaSW.com
> Subject: [delta_v] Unlikely hopes
>
> OK guys, this may sound weird to all you MAC people out there, but I use an
> IBM-clone. I'm not here to fight about which is better, it just works better
> for me. My question is: I used to use Mac's all the time in High School,
> which was where I first saw EV. I was instantly hooked. Now that I'm out of
> school though, I have no access to Mac's and miss out on one of my favorite
> games. Is there any way (a patch, converter, anything) that I could play EVN
> (when it comes out) on my PC? If anyone knows of such a thing, please let me
> know!
>
> Thanks,
> Roger
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
From DPBassClef@home.com Mon Apr 23 00:09:57 2001
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Date: Sun, 22 Apr 2001 21:23:55 -0700
From: James Wilson
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Subject: [delta_v] Toy planes
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Here's a couple of fun toys that I've been considering for EV. They're mostly
defensive weapons. Anyway:
If you need some time when jumping into hyperspace, a weapon defined as an
onboard fighter that's cheap, immobile and doesn't have much (or any) shields,
discharged several at a time into a cluster and outfitted with strong tractor
beams. The only way for a ship to free itself is to destroy all of them. Another
very fun (but dangerous) little toy is a fighter, one that would be a bit more
expensive, because it would need to be moblie. It would have an incredibly large
mass (although not use up much of your capacity) and have no shields and only be
armed with a small weapon that would get an enemy ship to attack it. Once hit by
anything, the ship will explode (very small explosion delay) and deal damage to
everything in the vicinity. I call them smart bombs. Anyhow, I'm sure that many
more very effective weapons can be designed based upon the concept of having
them behave intelligently like fighters but without the large cost or variety of
functions. Perhaps even Matt might consider using these in the upcoming EV Nova.
So for the time being, happy adventuring in space,
James "King Arthur" Wilson
From peterl@cnw.com Mon Apr 23 01:16:17 2001
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Date: Sun, 22 Apr 2001 22:27:39 -0700
Subject: Re: [delta_v] Unlikely hopes
From: Peter Loron
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There is a Mac emulator that apparently works pretty well, Basilisk II. Do a
Google search and you should turn up the home page pretty quick. I suspect
that you'd need a fairly fast PC to have EVN work well, but that may be
complete BS since I have never used Basilisk or EVN. :-)
-Pete
on 4/22/01 8:29 PM, Pidgepot@aol.com at Pidgepot@aol.com wrote:
> OK guys, this may sound weird to all you MAC people out there, but I use an
> IBM-clone. I'm not here to fight about which is better, it just works better
> for me. My question is: I used to use Mac's all the time in High School,
> which was where I first saw EV. I was instantly hooked. Now that I'm out of
> school though, I have no access to Mac's and miss out on one of my favorite
> games. Is there any way (a patch, converter, anything) that I could play EVN
> (when it comes out) on my PC? If anyone knows of such a thing, please let me
> know!
>
> Thanks,
> Roger
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://www.AmbrosiaSW.com/cgi-bin/mailman/listinfo/delta_v
>
From MacMaxBH@aol.com Mon Apr 23 06:25:22 2001
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Subject: [delta_v] [delta_v]Unlikely hopes: Maybe this'll help
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I direct everybody to: http://hammerand.virtualave.net/ev/install/pcee.html
It gives you 51 steps to install EV on a PC via Exectutor. You could probably
just use EV Nova instead.
macmaxbh
Running Mac OS X on a *brand new* 500Mhz Indigo iMac
From tryaria@hotmail.com Tue Apr 24 10:27:14 2001
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From: "Nicholas Castle"
To: delta_v@AmbrosiaSW.com
Subject: Re: [delta_v] EVNova plugin
Date: Tue, 24 Apr 2001 14:38:05
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Hey, sounds great to me.
Unfortunately, I woun't be able to play anything right now (as I only have a
PC at college..... *sniff*), but I'd love to help w/ a plugin. I also know
that I can probably do some coding once I get home (a few weeks). Let me
know if there's anything I can do. Thanks.
- Nicholas
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
From SamGrinter@aol.com Tue Apr 24 16:44:22 2001
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Subject: Re: [delta_v] Unlikely hopes
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In a message dated 04.22.01 22.31.30, Pidgepot@aol.com writes:
<< OK guys, this may sound weird to all you MAC people out there, but I use=20
an=20
IBM-clone. I'm not here to fight about which is better, it just works better=
=20
for me. My question is: I used to use Mac's all the time in High School,=20
which was where I first saw EV. I was instantly hooked. Now that I'm out of=20
school though, I have no access to Mac's and miss out on one of my favorite=20
games. Is there any way (a patch, converter, anything) that I could play EVN=
=20
(when it comes out) on my PC? If anyone knows of such a thing, please let me=
=20
know!
Thanks,
Roger >>
You just need an emulator. Search on google =ABmacos emulator=BB.
-SamGrinter-
From malone@elknet.net Wed Apr 25 12:01:23 2001
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Date: Wed, 25 Apr 2001 11:06:12 -0700
Subject: Re: [delta_v] EVNova plugin
From: Don Malone
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Jonathon writes:
>Iknow we can't start any coding or anything until we get the templates. What
> I thought we could do is invent storylines, ships, outfits, etc.--at least
> withthe things we know we can do--now, then ake a break to play the original
> game when it comes out, then do coding and alter anything with the new
> controls we have for missions and whatnot. Anybody else willing?
>
> Jonathan
>
> --__--__--
Sure,
I thought this would make a very handy weapon: a primary or secondary
(maybe both) weapon that would damage their shields and disable them, but
not do anything more. And, you could have something that would take out the
enemy's crew (both of these would make for MUCH easier boarding).
That's just my 20% of a dime.
Joesterizer
From jereic@mac.com Thu Apr 26 12:15:36 2001
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Date: Thu, 26 Apr 2001 12:26:55 -0400
From: Jeremiah Strack
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Subject: [delta_v] Re: EVNova plugin
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Joesterizer writes:
>I thought this would make a very handy weapon: a primary or secondary
>(maybe both) weapon that would damage their shields and disable them, but
>not do anything more.
That should be easy in Nova. In fact, there will be two options for disable/
no destroy. The first is a disable-only tag, and the second is an EMP stun
tag. Check out the log at:
http://www.AmbrosiaSW.com/webboard/Forum18/HTML/000007.html
>And, you could have something that would take out the
>enemy's crew (both of these would make for MUCH easier boarding)
Don't know about this one, but I'm betting it won't be possible in Nova.
JereIC
From andrew@janus.AmbrosiaSW.com Thu May 10 13:33:24 2001
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Date: Thu, 10 May 2001 13:33:24 -0400
From: Andrew Welch
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Subject: [delta_v] EV Nova alpha 3 movies
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You wanted it, you got it. 4 movies from EV Nova alpha 3 during actual
gameplay. nevermind that in all of them, I'm being blown to smithereens,
it doesn't mean I suck at EV Nova (erm... or maybe it does? :) )
Get 'em while they're hot:
http://www.AmbrosiaSW.com/news/upcoming/ev3_betashots.html
All of them are about 1mb in size, so the download time isn't too bad.
Enjoy!
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From andrew@janus.AmbrosiaSW.com Mon May 14 22:02:32 2001
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Date: Mon, 14 May 2001 22:02:31 -0400
From: Andrew Welch
To: delta_v@janus.AmbrosiaSW.com
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Subject: [delta_v] EV Nova Editors Update
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This is a repost from the original message that Dr. Ralph of R&R software
posted; the original thread can be found here:
http://www.AmbrosiaSW.com/webboard/Forum9/HTML/001671.html
R&R Software has had access to alpha versions of EV Nova, and has made
some *incredible* plugin-building tools that will be available to you when
EV Nova is released.
When the EV Nova bible is ready, we will make it available to people who
are subscribed to the delta_v mailing list (and yes, we will make the EV
Nova Bible available before EV Nova is released).
Here is the original message:
.....
Thought you'd all like to hear how it is going. (This is also for newer
members who haven't seen previous posts, but there are some new tidbits
for old hands!)
The big news is that the editors will officially be freeware! (w00t!)
Although we will accept copies of finished plugins made with them
Tools so far:
1) Resource editors: the NovaTools are essentially completed (all 23 of
them). [except for a couple of new flags for ships and weapons that Matt
told me about today !] The editors run inside ResEdit in system 7.0 to OSX
under the cool classic thread. They are all Cookie Compatible. And they
even include a spelling checker for the descs. EVO and EV RSSC editors are
starting to be put together (3 new EVO ones so far)
2) ConText and ResStore - these will become mainstays for large plugin
development - they allow you to use Excel to edit plugins as spreadsheets!
ConText exports resources to Excel and ResStore turns Excel sheets back
into resources. Multiple plugin/data files are handled. Great for large
scale changes or comparisions across many resources - ie sorting weapons
by their damage and making sure they are all balanced. They are up to
alpha 17!
3) Port Authority is going to be **EV** and EVO compatible!
Other tools include:
4) Mish/Mash (guess! ),
5) Several sprite conversion and formatting tools( 5 of them) .
6) Validation Tools: ShipShape (ship resource validator) , Mission BitMap
II (new mission string mapper) & Duped (checks for duplicate resources
across multiple files, will work for EV and EVO as well)
7) Mysteries: LETT2TEXT and TEXT2LETT
I'll hopefully get copies to Nova beta testers. A general release date is
not decided yet.
Cheers
DrRalph (and Rodger)
------------------
R&R Software
"EVN, what's that?"
From andrew@janus.AmbrosiaSW.com Tue May 15 01:13:54 2001
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From: Andrew Welch
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Subject: [delta_v] EV Nova editor screenshots
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Check out this collage of some of the editors for EV Nova that R&R
Software has produced...
http://www.AmbrosiaSW.com/cgi-bin/custom/imagedisplay.pl?image=evn_editors.jpg
Fun stuff, eh? :)
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From andrew@AmbrosiaSW.com Wed May 16 01:37:34 2001
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Subject: [delta_v] EV Nova image in the Image Gallery
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Thought this might interest people here; I've posted a new
ATMOS-created image from EV Nova to the EV Image gallery:
A direct link to the image thread itself:
Enjoy! And keep your eyes peeled, developmental details re: EV
Nova are going to be trickling onto delta_v over the next few
weeks or so.
From jack_8500@yahoo.com Wed May 16 04:36:03 2001
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Date: Wed, 16 May 2001 09:48:38 +0100
Subject: Re: [delta_v] EV Nova image in the Image Gallery
From: Jack Hyde
To:
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> Enjoy! And keep your eyes peeled, developmental details re: EV
> Nova are going to be trickling onto delta_v over the next few
> weeks or so.
Woohoo!! Finally...now I can start my plug. :D
Jack (AKA Necro)
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com
From keeperofs@hotmail.com Fri May 25 22:55:41 2001
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From: "Brian Whalley"
To: delta_v@AmbrosiaSW.com
Date: Fri, 25 May 2001 23:06:42 -0400
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Subject: [delta_v] Galactic Dissent - .25 D2
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It's that time again; where Far World Software gets to putting out a string
of T/C plugins for Escape Velocity Override.
www.anatole.f2s.com/ev_stuff/README.txt
for more info...
-Anatole/Brian Whalley
Dictator For Life
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
From andrew@AmbrosiaSW.com Sun May 27 20:24:29 2001
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Subject: [delta_v] [ANN] -- pre-release EV Nova Bible online
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A pre-release version of the EV Nova Bible has been made
available; this is NOT a final draft; information contained in
it may (and likely will) change.
It is being made available to plug-in developers soley for
informational purposes, to allow you to get up to speed on what
EV Nova will have to offer in terms of engine features. Please
do not ask Ambrosia or the EV Nova development team questions
about this document or EV Nova; we're still busy working on the
game.
http://www.AmbrosiaSW.com/news/upcoming/novabible.html
From andrew@janus.AmbrosiaSW.com Wed Jul 4 01:39:06 2001
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From: Andrew Welch
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Subject: [delta_v] [ANN] -- EV Nova Preambles
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preamble n. 1 a preliminary statement or introduction. 2 the introductory
part of a statute or deed etc.
The EV Nova Preambles provide background information and stories from
Ambrosia's upcoming threequel to the game Escape Velocity, EV Nova.
http://www.AmbrosiaSW.com/games/evn/preambles.html
Each week, a new preamble will be made available for your reading
pleasure. The EV Nova Preambles are saved in PDF format, so you'll need a
PDF reader such as Adobe Acrobat in order to view them.
Enjoy!
+--------------------------+-----------------------------------+
| Andrew Welch | Ambrosia Software, Inc. |
| el Presidente | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
From renyard@pacbell.net Sun Jul 15 11:40:06 2001
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Subject: [delta_v] Ship names...
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As a new member, I have a few names for ships to send in, along with
good ships to match the names... I know that a lot of, if not all,
the ships in EVN have been named, so take these as you will. If
you're a plugin maker take them as you see fit.
MIRAGE - Cloaked ship or cloaking feild ship a la Arbiter.
COYOTE - Fast and manuverable fighter, perhaps a bit weak on the weapons side.
TIAMAT - An Oh My God Thats a ****ing Huge Battlecruiser perhaps?
ABHORSEN - A fast warship, one that looks sleek and organic.
CARAVEL - A trader with solar sails - warship variant could be called
the GALLEIOT or GALLEON.
THOR - Any warship with a lightning beam!
BAB, EFFENDI, BAHA'U'LLAH - All named after influential members of
the Baha'i faith, these are diplomacy vessels armed with ionizing
weapons that only disable a ship. DO NOT use as a warship name, the
Baha'i are pacifist and THAT is why I thought they would be good
diplomacy vessels.
>^_^<
From frandall@optusnet.com.au Sun Jul 15 18:13:53 2001
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Date: Mon, 16 Jul 2001 08:25:17 +1000
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From: frandall
Subject: Re: [delta_v] Ship names...
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>As a new member, I have a few names for ships to send in, along with
>good ships to match the names... I know that a lot of, if not all,
>the ships in EVN have been named, so take these as you will. If
>you're a plugin maker take them as you see fit.
They are indeed some decent names for ships, but, with all the ships in EVN
already named, they will have to be limited to plugins.
Cookie @ ATMOS
From LordOfAllTerror@aol.com Thu Jul 26 21:22:55 2001
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I think that there should be different types of shield generators you can
buy. Like in the game tyrian. And Different types of energy batteries you can
hook up to turrets and cannons.
From zoraster56@hotmail.com Thu Jul 26 22:15:32 2001
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