[delta_v] TR Plug Problems in Nova
sd_
delta_v@AmbrosiaSW.com
Mon, 1 Apr 2002 23:47:05 -0500
Charlie Sibbach (csibbach@calpoly.edu) wrote:
>Problem 1: Sporadic replacement of stock resources. Seemingly, Nova is only
>replacing resources at random. My weapons are not using their graphics, even
>though the ID numbers are correct as per the Nova Bible. Ships are not using
>their shän's, just the stock graphics. (Shïp and Shän ID's should match,
>right? The bible doesn't say it but the data files do). And the universe-
>oh, man. Apparently the systems have an inverted x-y axis.... It's messy. I
>have about 30 sÿst's defined so far to start with, with nothing fancy yet
>like the vis bits. It's very screwy.
Hmm, if you are as you said a smart person and you've tried everything
and it isn't anything obvious, you may want to email help@ambrosiaSW.com
to report this. It may be a serious bug or something. I've heard from
other people that they can't override (pardon the expression) char rsrc
128 for example. Maybe the plugin architecture didn't get a lot of
testing. You probably did all the obvious stuff like change RAM allotment
already.
Didn't systems have an inverted x-y axis in EV and EVO too? Or is it
inverted from what it was in those games?