[delta_v] Multiple Firing System
Bryce
delta_v@AmbrosiaSW.com
Mon, 08 Apr 2002 09:06:44 -0700
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on 4/7/02 11:55 PM, Aaron Campbell at acthayer@hotmail.com wrote:
I don't have it (Nova) yet but when i do it would be nice if some one had
found a way to include a missle package. An ungodly expensive last minute
defense for some more serious pirateers which would shoot out a pack of ten
missles which would then independantly seek out targets. The last
programming i did was in C++ but i'm more of an idea person anyway. Could
you let me know if this is even feesible. Thanks
Yes, it can be done and I'm doing it in my TC already, so back off, I
thought of it first :)
I also know how to make mines the AI will use, but I'd be nuts to tell
anyone....
- Bryce
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<TITLE>Re: [delta_v] Multiple Firing System</TITLE>
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on 4/7/02 11:55 PM, Aaron Campbell at acthayer@hotmail.com wrote:<BR>
<BR>
<BLOCKQUOTE>I don't have it (Nova) yet but when i do it would be nice if so=
me one had found a way to include a missle package. An ungodly expensi=
ve last minute defense for some more serious pirateers which would shoot out=
a pack of ten missles which would then independantly seek out targets. &nbs=
p;The last programming i did was in C++ but i'm more of an idea person anywa=
y. Could you let me know if this is even feesible. Thanks<BR>
<BR>
</BLOCKQUOTE>Yes, it can be done and I'm doing it in my TC already, so back=
off, I thought of it first :)<BR>
I also know how to make mines the AI will use, but I'd be nuts to tell anyo=
ne....<BR>
<BR>
- Bryce<BR>
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