[delta_v] Here's a tougher one.
delta_v@AmbrosiaSW.com
delta_v@AmbrosiaSW.com
Thu, 3 Oct 2002 19:58:41 EDT
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Last I heard, Nova's limit on ships was 768, not 256. Perhaps the new=20
versions changed it...
In a message dated 10/3/02 1:18:47 PM, evnova@hotpop.com writes:
> >=20
> >>Yes. I assume this isn't a retorical question, though :)
> >=20
> >>The Sh=E4n resource is attached to the Sh=EFp with the same resource ID,=
e.g.
> >=20
> >>If the Shuttlecraft has resource ID 128 then it will use sh=E4n 128.
> >=20
> >>
> >=20
> >>This was confusing to me as well at first.
> >=20
> >>
> >=20
> >>- Bryce
> >=20
> > I'm afraid it is not that simple. Say I have a ship usind sh=EFp no. 411=
,=20
> if I=20
> > put sh=E4n 411 as the animation then it just puts a picture of a=20
> stationary=20
> > cargo shuttle up there. The picture will not visibly turn, although it=20
> can
> > be=20
> > manuvered. And the weapon always fires strait up. Wierd. And varients of=
=20
> the=20
> > same ship are being stupid too, as I have know idea of how to do them
> > without=20
> > duping sh=E4n resources, not too stylish. I seriously have tried=20
> everything I=20
> > can think of. If it works on your end then I'm happy for you. Should I=20
> > reinstall nova's data files, for all the good that will do?
> >=20
> >=A0 =A0 =A0 =A0 -wyvern
>=20
> 411 is too high. You can only have 256 ships (Not exactly a=20
> crippling limitation, but not in compliance with the none-one-infinity=20
> rule of design), which means the highest ID you can have is 256+128 (128=20
> is the number at which almost all resources begin), and this wowrks out to=
=20
> 384.
>=20
> Lower your res IDs (Lots of work if you have many ships, sorry), or join=20
> the movement to whine to Matt about having any limitations on the number=20
> of anything. (Not at all a hard change to implement, I would think, as it=20
> seems to me it would be little more than a matter of having the engine=20
> count the number of a perticular type of resource and then dimension an=20
> array accordingly. Since many scenarios do not use all 256 ships, 10,000=20
> odd missionbits, etc, this might actualy reduce the ammount of memory EVN=20
> needed in most cases.)
>=20
>=20
> _______________________________________________
> delta_v mailing list
> delta_v@AmbrosiaSW.com
> http://mail.AmbrosiaSW.com/mailman/listinfo/delta_v
>=20
>=20
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<HTML><FONT FACE=3Darial,helvetica><FONT COLOR=3D"#000000" FACE=3D"Geneva" F=
AMILY=3D"SANSSERIF" SIZE=3D"2" STYLE=3D"BACKGROUND-COLOR: #FFFFFF"> &nb=
sp; Last I heard, Nova's limit on ships was 768, not 256. Perhap=
s the new versions changed it...<BR>
<BR>
<BR>
In a message dated 10/3/02 1:18:47 PM, evnova@hotpop.com writes:<BR>
<BR>
<BR>
<BLOCKQUOTE CITE STYLE=3D"BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT: 5px;=20=
MARGIN-RIGHT: 0px; PADDING-LEFT: 5px" TYPE=3D"CITE"></FONT><FONT COLOR=3D"#0=
00000" FACE=3D"Geneva" FAMILY=3D"SANSSERIF" SIZE=3D"2" STYLE=3D"BACKGROUND-C=
OLOR: #FFFFFF">> <BR>
>>Yes. I assume this isn't a retorical question, though :)<BR>
> <BR>
>>The Sh=E4n resource is attached to the Sh=EFp with the same resource=
ID, e.g.<BR>
> <BR>
>>If the Shuttlecraft has resource ID 128 then it will use sh=E4n 128.=
<BR>
> <BR>
>><BR>
> <BR>
>>This was confusing to me as well at first.<BR>
> <BR>
>><BR>
> <BR>
>>- Bryce<BR>
> <BR>
> I'm afraid it is not that simple. Say I have a ship usind sh=EFp no. 41=
1, <BR>
if I <BR>
> put sh=E4n 411 as the animation then it just puts a picture of a <BR>
stationary <BR>
> cargo shuttle up there. The picture will not visibly turn, although it=20=
<BR>
can<BR>
> be <BR>
> manuvered. And the weapon always fires strait up. Wierd. And varients o=
f <BR>
the <BR>
> same ship are being stupid too, as I have know idea of how to do them<B=
R>
> without <BR>
> duping sh=E4n resources, not too stylish. I seriously have tried <BR>
everything I <BR>
> can think of. If it works on your end then I'm happy for you. Should I=20=
<BR>
> reinstall nova's data files, for all the good that will do?<BR>
> <BR>
>=A0 =A0 =A0 =A0 -wyvern<BR>
<BR>
411 is too high. You can only have 256 ships (Not exactly a <BR>
crippling limitation, but not in compliance with the none-one-infinity <BR>
rule of design), which means the highest ID you can have is 256+128 (128 <BR=
>
is the number at which almost all resources begin), and this wowrks out to <=
BR>
384.<BR>
<BR>
Lower your res IDs (Lots of work if you have many ships, sorry), or join <BR=
>
the movement to whine to Matt about having any limitations on the number <BR=
>
of anything. (Not at all a hard change to implement, I would think, as it <B=
R>
seems to me it would be little more than a matter of having the engine <BR>
count the number of a perticular type of resource and then dimension an <BR>
array accordingly. Since many scenarios do not use all 256 ships, 10,000 <BR=
>
odd missionbits, etc, this might actualy reduce the ammount of memory EVN <B=
R>
needed in most cases.)<BR>
<BR>
<BR>
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delta_v mailing list<BR>
delta_v@AmbrosiaSW.com<BR>
http://mail.AmbrosiaSW.com/mailman/listinfo/delta_v<BR>
<BR>
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<BR>
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