[delta_v] Re: delta_v Digest, Vol 4, Issue 1
Keith Ichinaga
what_is_the_matrix at techie.com
Wed Aug 13 03:42:28 EDT 2003
Make sure that you have the missiles set as ammunition for the missile launcher.
Matrix
----- Original Message -----
From: delta_v-request at AmbrosiaSW.com
Date: Tue, 12 Aug 2003 12:00:25 -0400 (EDT)
To: delta_v at AmbrosiaSW.com
Subject: delta_v Digest, Vol 4, Issue 1
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> Today's Topics:
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> 1. (no subject) (Chris 9 AT EV NOVA.NET)
> 2. Re: (no subject) (MadMan80513 at aol.com)
> 3. Re: (no subject) (IChangletI at aol.com)
> 4. Re: (no subject) (IChangletI at aol.com)
> 5. Re: (no subject) (MadMan80513 at aol.com)
> 6. Re: (no subject) (IChangletI at aol.com)
> 7. Re: (no subject) (MadMan80513 at aol.com)
> 8. Re: (no subject) (max gleeson)
> 9. Re: (no subject) (MadMan80513 at aol.com)
> 10. Re: (no subject) (IChangletI at aol.com)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 11 Aug 2003 23:24:52 +0000
> From: "Chris 9 AT EV NOVA.NET" <christopher9996 at hotmail.com>
> Subject: [delta_v] (no subject)
> To: delta_v at AmbrosiaSW.com
> Message-ID: <Sea1-F30CTp2hFOWd8T00007e5e at hotmail.com>
> Content-Type: text/plain; format=flowed
>
> hello.i have a suggestion for a weapon.that is really weak but can have so
> many(999)it can do 9999 damage per shot.it is limited to 20 ammo each.looks
> like an ir missille.And is called"the odd weapon".and is guided.email me or
> do mailing list.(email is christopher9996 at hotmail.com
>
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> Message: 2
> Date: Mon, 11 Aug 2003 19:37:11 EDT
> From: MadMan80513 at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <63.20e2adaf.2c6982a7 at aol.com>
> Content-Type: text/plain; charset="US-ASCII"
>
> So, let me get this straight. You'er suggesting a weapon, that, when fired,
> would break into lots (999) different projectiles? Sounds a bit like an
> unbalanced weapon to me...
>
> ~Matt (Is super-attractive!)
>
> ------------------------------
>
> Message: 3
> Date: Mon, 11 Aug 2003 19:38:58 EDT
> From: IChangletI at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <163.244e8c60.2c698312 at aol.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Sounds interesting. It might work.
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> Message: 4
> Date: Mon, 11 Aug 2003 19:42:12 EDT
> From: IChangletI at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <15d.22dcb6dc.2c6983d4 at aol.com>
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> Perhaps.
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> Message: 5
> Date: Mon, 11 Aug 2003 19:46:32 EDT
> From: MadMan80513 at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <1d6.efd062a.2c6984d8 at aol.com>
> Content-Type: text/plain; charset="US-ASCII"
>
> I never did figure out how to do that. I might code a little plug to do it...
> (runs off to turn on Mac)...
>
> ------------------------------
>
> Message: 6
> Date: Mon, 11 Aug 2003 20:00:41 EDT
> From: IChangletI at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <3f.20bc87a3.2c698829 at aol.com>
> Content-Type: text/plain; charset="us-ascii"
>
> heh. hmmh.
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> Message: 7
> Date: Mon, 11 Aug 2003 20:06:46 EDT
> From: MadMan80513 at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <15b.22e07fc5.2c698996 at aol.com>
> Content-Type: text/plain; charset="US-ASCII"
>
> I don't think it would be possible to have 999 children projectiles, because
> Nova (like the other engines before it) has a limit of items in each system.
> Anyone know what this is?
>
> ------------------------------
>
> Message: 8
> Date: Mon, 11 Aug 2003 20:39:18 -0500
> From: max gleeson <dataguy42 at mac.com>
> Subject: Re: [delta_v] (no subject)
> To: "Escape Velocity world builder mailing list (open)"
> <delta_v at AmbrosiaSW.com>
> Message-ID: <CA078682-CC65-11D7-AD68-003065E2F4EC at mac.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
> i don't have it on me, but the nova bible should have all system maxes
> either around the beginning or one of the appendices.
>
> On Monday, August 11, 2003, at 07:06 PM, MadMan80513 at aol.com wrote:
>
> > I don't think it would be possible to have 999 children projectiles,
> > because
> > Nova (like the other engines before it) has a limit of items in each
> > system.
> > Anyone know what this is?
> > _______________________________________________
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> ------------------------------
>
> Message: 9
> Date: Mon, 11 Aug 2003 21:43:18 EDT
> From: MadMan80513 at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <1a3.18c9924a.2c69a036 at aol.com>
> Content-Type: text/plain; charset="US-ASCII"
>
> Yeah. I'm having major issues with getting the weapon to work. I can get the
> launcher to fire (I set it to a different resource #), but it won't recognize
> the missile. So, you buy 1 launcher and 10 missiles, but the launcher says you
> have no missiles. Ideas?
>
> ------------------------------
>
> Message: 10
> Date: Mon, 11 Aug 2003 22:47:50 EDT
> From: IChangletI at aol.com
> Subject: Re: [delta_v] (no subject)
> To: delta_v at ambrosiasw.com
> Message-ID: <99.3bac3b7c.2c69af56 at aol.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Nope. Can't help you. Sorry.
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> End of delta_v Digest, Vol 4, Issue 1
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