[delta_v] Re: delta_v Digest, Vol 4, Issue 1

Chris 9 AT EV NOVA.NET christopher9996 at hotmail.com
Wed Aug 13 14:58:29 EDT 2003





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>From: delta_v-request at AmbrosiaSW.com
>Reply-To: delta_v at AmbrosiaSW.com
>To: delta_v at AmbrosiaSW.com
>Subject: delta_v Digest, Vol 4, Issue 1
>Date: Tue, 12 Aug 2003 12:00:25 -0400 (EDT)
>
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>Today's Topics:
>
>    1. (no subject) (Chris 9 AT EV NOVA.NET)
>    2. Re: (no subject) (MadMan80513 at aol.com)
>    3. Re: (no subject) (IChangletI at aol.com)
>    4. Re: (no subject) (IChangletI at aol.com)
>    5. Re: (no subject) (MadMan80513 at aol.com)
>    6. Re: (no subject) (IChangletI at aol.com)
>    7. Re: (no subject) (MadMan80513 at aol.com)
>    8. Re: (no subject) (max gleeson)
>    9. Re: (no subject) (MadMan80513 at aol.com)
>   10. Re: (no subject) (IChangletI at aol.com)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Mon, 11 Aug 2003 23:24:52 +0000
>From: "Chris 9 AT EV NOVA.NET" <christopher9996 at hotmail.com>
>Subject: [delta_v] (no subject)
>To: delta_v at AmbrosiaSW.com
>Message-ID: <Sea1-F30CTp2hFOWd8T00007e5e at hotmail.com>
>Content-Type: text/plain; format=flowed
>
>hello.i have a suggestion for a weapon.that is really weak but can have so
>many(999)it can do 9999 damage per shot.it is limited to 20 ammo each.looks
>like an ir missille.And is called"the odd weapon".and is guided.email me or
>do mailing list.(email is christopher9996 at hotmail.com
>
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>------------------------------
>
>Message: 2
>Date: Mon, 11 Aug 2003 19:37:11 EDT
>From: MadMan80513 at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <63.20e2adaf.2c6982a7 at aol.com>
>Content-Type: text/plain; charset="US-ASCII"
>
>So, let me get this straight. You'er suggesting a weapon, that, when fired,
>would break into lots (999) different projectiles? Sounds a bit like an
>unbalanced weapon to me...
>
>~Matt (Is super-attractive!)
>
>------------------------------
>
>Message: 3
>Date: Mon, 11 Aug 2003 19:38:58 EDT
>From: IChangletI at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <163.244e8c60.2c698312 at aol.com>
>Content-Type: text/plain; charset="us-ascii"
>
>Sounds interesting. It might work.
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>Message: 4
>Date: Mon, 11 Aug 2003 19:42:12 EDT
>From: IChangletI at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <15d.22dcb6dc.2c6983d4 at aol.com>
>Content-Type: text/plain; charset="us-ascii"
>
>Perhaps.
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>Message: 5
>Date: Mon, 11 Aug 2003 19:46:32 EDT
>From: MadMan80513 at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <1d6.efd062a.2c6984d8 at aol.com>
>Content-Type: text/plain; charset="US-ASCII"
>
>I never did figure out how to do that. I might code a little plug to do 
>it...
>  (runs off to turn on Mac)...
>
>------------------------------
>
>Message: 6
>Date: Mon, 11 Aug 2003 20:00:41 EDT
>From: IChangletI at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <3f.20bc87a3.2c698829 at aol.com>
>Content-Type: text/plain; charset="us-ascii"
>
>heh. hmmh.
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>Message: 7
>Date: Mon, 11 Aug 2003 20:06:46 EDT
>From: MadMan80513 at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <15b.22e07fc5.2c698996 at aol.com>
>Content-Type: text/plain; charset="US-ASCII"
>
>I don't think it would be possible to have 999 children projectiles, 
>because
>Nova (like the other engines before it) has a limit of items in each 
>system.
>Anyone know what this is?
>
>------------------------------
>
>Message: 8
>Date: Mon, 11 Aug 2003 20:39:18 -0500
>From: max gleeson <dataguy42 at mac.com>
>Subject: Re: [delta_v] (no subject)
>To: "Escape Velocity world builder mailing list (open)"
>	<delta_v at AmbrosiaSW.com>
>Message-ID: <CA078682-CC65-11D7-AD68-003065E2F4EC at mac.com>
>Content-Type: text/plain; charset=US-ASCII; format=flowed
>
>i don't have it on me, but the nova bible should have all system maxes
>either around the beginning or one of the appendices.
>
>On Monday, August 11, 2003, at 07:06 PM, MadMan80513 at aol.com wrote:
>
> > I don't think it would be possible to have 999 children projectiles,
> > because
> > Nova (like the other engines before it) has a limit of items in each
> > system.
> > Anyone know what this is?
> > _______________________________________________
> > delta_v mailing list
> > delta_v at AmbrosiaSW.com
> > http://mail.AmbrosiaSW.com/mailman/listinfo/delta_v
>
>
>------------------------------
>
>Message: 9
>Date: Mon, 11 Aug 2003 21:43:18 EDT
>From: MadMan80513 at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <1a3.18c9924a.2c69a036 at aol.com>
>Content-Type: text/plain; charset="US-ASCII"
>
>Yeah. I'm having major issues with getting the weapon to work. I can get 
>the
>launcher to fire (I set it to a different resource #), but it won't 
>recognize
>the missile. So, you buy 1 launcher and 10 missiles, but the launcher says 
>you
>have no missiles. Ideas?
>
>------------------------------
>
>Message: 10
>Date: Mon, 11 Aug 2003 22:47:50 EDT
>From: IChangletI at aol.com
>Subject: Re: [delta_v] (no subject)
>To: delta_v at ambrosiasw.com
>Message-ID: <99.3bac3b7c.2c69af56 at aol.com>
>Content-Type: text/plain; charset="us-ascii"
>
>Nope. Can't help you. Sorry.
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>End of delta_v Digest, Vol 4, Issue 1
>*************************************
how about 500 do the same damag maybe

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