[delta_v] Re: delta_v Digest, Vol 4, Issue 1
Jim White
jojjw at earthlink.net
Wed Aug 13 10:54:05 EDT 2003
YOU SUCK
On Wednesday, August 13, 2003, at 07:58 AM, Chris 9 AT EV NOVA.NET
wrote:
>
>
>
>
> oh dala oh dalla oh dalla oh dinngdingdingding*smusshed
> man*dinngdingdingdingdinngdingdingdingdinngdingdingdingdinngdingdingdin
> g
>
>
>> From: delta_v-request at AmbrosiaSW.com
>> Reply-To: delta_v at AmbrosiaSW.com
>> To: delta_v at AmbrosiaSW.com
>> Subject: delta_v Digest, Vol 4, Issue 1
>> Date: Tue, 12 Aug 2003 12:00:25 -0400 (EDT)
>>
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>> Today's Topics:
>>
>> 1. (no subject) (Chris 9 AT EV NOVA.NET)
>> 2. Re: (no subject) (MadMan80513 at aol.com)
>> 3. Re: (no subject) (IChangletI at aol.com)
>> 4. Re: (no subject) (IChangletI at aol.com)
>> 5. Re: (no subject) (MadMan80513 at aol.com)
>> 6. Re: (no subject) (IChangletI at aol.com)
>> 7. Re: (no subject) (MadMan80513 at aol.com)
>> 8. Re: (no subject) (max gleeson)
>> 9. Re: (no subject) (MadMan80513 at aol.com)
>> 10. Re: (no subject) (IChangletI at aol.com)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 11 Aug 2003 23:24:52 +0000
>> From: "Chris 9 AT EV NOVA.NET" <christopher9996 at hotmail.com>
>> Subject: [delta_v] (no subject)
>> To: delta_v at AmbrosiaSW.com
>> Message-ID: <Sea1-F30CTp2hFOWd8T00007e5e at hotmail.com>
>> Content-Type: text/plain; format=flowed
>>
>> hello.i have a suggestion for a weapon.that is really weak but can
>> have so
>> many(999)it can do 9999 damage per shot.it is limited to 20 ammo
>> each.looks
>> like an ir missille.And is called"the odd weapon".and is guided.email
>> me or
>> do mailing list.(email is christopher9996 at hotmail.com
>>
>> _________________________________________________________________
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>> ------------------------------
>>
>> Message: 2
>> Date: Mon, 11 Aug 2003 19:37:11 EDT
>> From: MadMan80513 at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <63.20e2adaf.2c6982a7 at aol.com>
>> Content-Type: text/plain; charset="US-ASCII"
>>
>> So, let me get this straight. You'er suggesting a weapon, that, when
>> fired,
>> would break into lots (999) different projectiles? Sounds a bit like
>> an
>> unbalanced weapon to me...
>>
>> ~Matt (Is super-attractive!)
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Mon, 11 Aug 2003 19:38:58 EDT
>> From: IChangletI at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <163.244e8c60.2c698312 at aol.com>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Sounds interesting. It might work.
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>>
>> Message: 4
>> Date: Mon, 11 Aug 2003 19:42:12 EDT
>> From: IChangletI at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <15d.22dcb6dc.2c6983d4 at aol.com>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Perhaps.
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>>
>> Message: 5
>> Date: Mon, 11 Aug 2003 19:46:32 EDT
>> From: MadMan80513 at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <1d6.efd062a.2c6984d8 at aol.com>
>> Content-Type: text/plain; charset="US-ASCII"
>>
>> I never did figure out how to do that. I might code a little plug to
>> do it...
>> (runs off to turn on Mac)...
>>
>> ------------------------------
>>
>> Message: 6
>> Date: Mon, 11 Aug 2003 20:00:41 EDT
>> From: IChangletI at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <3f.20bc87a3.2c698829 at aol.com>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> heh. hmmh.
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>>
>> Message: 7
>> Date: Mon, 11 Aug 2003 20:06:46 EDT
>> From: MadMan80513 at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <15b.22e07fc5.2c698996 at aol.com>
>> Content-Type: text/plain; charset="US-ASCII"
>>
>> I don't think it would be possible to have 999 children projectiles,
>> because
>> Nova (like the other engines before it) has a limit of items in each
>> system.
>> Anyone know what this is?
>>
>> ------------------------------
>>
>> Message: 8
>> Date: Mon, 11 Aug 2003 20:39:18 -0500
>> From: max gleeson <dataguy42 at mac.com>
>> Subject: Re: [delta_v] (no subject)
>> To: "Escape Velocity world builder mailing list (open)"
>> <delta_v at AmbrosiaSW.com>
>> Message-ID: <CA078682-CC65-11D7-AD68-003065E2F4EC at mac.com>
>> Content-Type: text/plain; charset=US-ASCII; format=flowed
>>
>> i don't have it on me, but the nova bible should have all system maxes
>> either around the beginning or one of the appendices.
>>
>> On Monday, August 11, 2003, at 07:06 PM, MadMan80513 at aol.com wrote:
>>
>> > I don't think it would be possible to have 999 children projectiles,
>> > because
>> > Nova (like the other engines before it) has a limit of items in each
>> > system.
>> > Anyone know what this is?
>> > _______________________________________________
>> > delta_v mailing list
>> > delta_v at AmbrosiaSW.com
>> > http://mail.AmbrosiaSW.com/mailman/listinfo/delta_v
>>
>>
>> ------------------------------
>>
>> Message: 9
>> Date: Mon, 11 Aug 2003 21:43:18 EDT
>> From: MadMan80513 at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <1a3.18c9924a.2c69a036 at aol.com>
>> Content-Type: text/plain; charset="US-ASCII"
>>
>> Yeah. I'm having major issues with getting the weapon to work. I can
>> get the
>> launcher to fire (I set it to a different resource #), but it won't
>> recognize
>> the missile. So, you buy 1 launcher and 10 missiles, but the launcher
>> says you
>> have no missiles. Ideas?
>>
>> ------------------------------
>>
>> Message: 10
>> Date: Mon, 11 Aug 2003 22:47:50 EDT
>> From: IChangletI at aol.com
>> Subject: Re: [delta_v] (no subject)
>> To: delta_v at ambrosiasw.com
>> Message-ID: <99.3bac3b7c.2c69af56 at aol.com>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Nope. Can't help you. Sorry.
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>>
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>> End of delta_v Digest, Vol 4, Issue 1
>> *************************************
> how about 500 do the same damag maybe
>
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