[delta_v] Re: delta_v Digest, Vol 4, Issue 3
Keith Ichinaga
what_is_the_matrix at techie.com
Fri Aug 15 03:20:31 EDT 2003
There's a set number for ships (64), but a different number for weapons on screen (I think it's 128)
Matrix
----- Original Message -----
From: delta_v-request at AmbrosiaSW.com
Date: Thu, 14 Aug 2003 12:00:11 -0400 (EDT)
To: delta_v at AmbrosiaSW.com
Subject: delta_v Digest, Vol 4, Issue 3
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> 1. Re: (no subject) (G3rm4n P1r0)
> 2. Re: Max shots on screen (Master Mitch)
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> Message: 1
> Date: Wed, 13 Aug 2003 13:11:45 -0400
> From: G3rm4n P1r0 <kc843 at simons-rock.edu>
> Subject: Re: [delta_v] (no subject)
> To: "Escape Velocity world builder mailing list (open)"
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> Isn't it 64? I think this is the case because I saw some kind of cheat
> that allowed you to get tons of fighter bays, which would allow you to
> flood the system with so many fighters that only one or two enemy ships
> could come out of a planet when you're trying to dominate it. I'm not
> sure of the exact number, but I think 64 is right.
>
> G3rm4n P1r0
>
> MadMan80513 at aol.com wrote:
>
> >I don't think it would be possible to have 999 children projectiles, because
> >Nova (like the other engines before it) has a limit of items in each system.
> >Anyone know what this is?
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> ------------------------------
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> Message: 2
> Date: Thu, 14 Aug 2003 01:37:25 GMT
> From: Master Mitch <mitchr at eznet.net>
> Subject: Re: [delta_v] Max shots on screen
> To: delta_v at AmbrosiaSW.com
> Message-ID: <20030814013726.5107.qmail at eznet.net>
> Content-Type: text/plain; charset="us-ascii"
>
> > Isn't it 64? I think this is the case because I saw some kind of cheat
> > that allowed you to get tons of fighter bays, which would allow you to
> > flood the system with so many fighters that only one or two enemy ships
> > could come out of a planet when you're trying to dominate it. I'm not
> > sure of the exact number, but I think 64 is right.
> >
> > G3rm4n P1r0
>
> According to the Nova Bible, 64 is indeed the max number of ships in a
> system. That isn't the issue here, though.
>
> The bible indicates that the "Max Shots On Screen" is 128, in addition to a
> maximum of 64 beams on screen. This is interesting, since there can be
> shots in the system that aren't on the screen (unlike asteroids, which are
> only on the screen). Makes you wonder what would happen if an AI ship
> tried to fire a few hundred shots at you from off-screen...
>
> I don't happen to know what the limit was in the old EV engine, but I do
> know that when two of the infamous Golem Battlestations from my 'Rochester'
> plug-in got into a fight, they quite easily hit that limit. Then again, I
> did give it a mass driver turret with a delay of 1. If you had the tractor
> beam, you could kill Alien Fighters with that thing. =)
>
>
> -Master Mitch
> http://home.eznet.net/~mitchr/Escape-Velocity.html
> (Not that I've done a public update of the plug in five years)
>
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> End of delta_v Digest, Vol 4, Issue 3
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